Take a third Cleric level for second-level spells like Enhance Ability, Silence, Augury, and Find Traps. Multiclassing my Custom Echo Knight #1 Feb 18, 2023. pyrflie 1 yr. ago Anything with a heavy Bonus Action tends to be a bad pick as an Echo Knight's is bespoke basically every round. This combination aims to have the Mastermind archetype dialed up with Superiority Dice and Maneuvers like Maneuvering Attack. The Explorers Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. Honestly, the Echo Knight is best as a multiclass with a ranger or rogue build - but even then I would prefer the Battlemaster if we're just talking about power gaming. Fighter Cleric Multiclassing- A 5e Guide for Holy Beatdowns. Several classes can benefit from taking one or two levels in Rogue, particularly classes that have weaker level-twenty capstone abilities that can be passed up. The echo offers unparalleled versatility and battlefield control. Expertise will allow you to be a grappling master by picking Athletics; while Raging, youll have advantage on Strength checks like a grapple, add double your proficiency bonus to the roll, and your minimum dice roll will be a ten once you get Reliable Talent. i'm hidden,but the echo is not, does the attack has advantage? From the 15th level, you discover to consume the fleeting magic of your Echo. An echo must stay within around . . I wanted to combine the fighter echo knight and the soulknife since it fits my setting and I've been thinking about ideas to make it work but I'm kinda confused on two things:- Progression: I've been thinking about starting rogue and then 4 lvls of fighter, and then going back to rogue at least until lvl 3 in which I get my subclass. Enrich your Roguish spellcasting in a variety of ways. This site works best with JavaScript enabled. The class abilities that youd probably multiclass for are Expertise and Cunning Action. You can speak with beasts to learn about the lay of the land and the creatures that dwell within. Enemy dashes to you and stands beside you, threatening your space. Notably, your echo is not a creature, so Ancestral Guardians would not give your echo resistance to damage from attacks made against your echo (which is usually going to be entirely trivial as your echo has 1 hp). What Do You Get When You Mix Lemon With Gunpowder? The Echo isnt a creature. Notable Invocations are Misty Visions (cast Silent Image at will), Eldritch Sight (cast Detect Magic at will), Ghostly Gaze (x-ray vision with concentration), Tricksters Escape (cast Freedom of Movement without a spell slot), and Gift of the Depths (cast Water Breathing without expending a spell slot, and learn to swim). I appreciate this combination of the enchanters Split Enchantment feature with the Arcane Tricksters Magical Ambush feature. At level 3, you may heighten your Echos fury. What are your favorite Rogue multiclassing options? Reckless Attack enables advantage on Strength-based melee attacks to gain Sneak Attack damage. it actually has.full synergy with echo knight 2021-11-21, 08:17 PM (ISO 8601) Spoilers - Top - End - #9 Bobthewizard Troll in the Playground One level of Twilight Cleric gets you so much, and I believe the theme fits well with these two subclasses. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Source: Explorer's Guide to Wildemount. Rangers are a good example of a class that wont care about its high-level abilities, so Rogue multiclassing has much to offer, even if its just a dip into Rogue. Magic Initiate would be great for getting the Shield spell, especially if your DM will allow you to treat it like most feats these days and actually add it to your spells known so you can cast it more than once. I'm not sure if damage with this build would suck if I don't have sneak attack for a round, maybe it wouldn't. With just one level in Warlock with The Hexblade patron, youll be able to attack with your finesse weapon using Charisma instead of Dexterity or Strength for your weapons attack and damage rolls. If multiclassing into rogue, one extra Rogue skill. It means that a spare bolt can not off-handedly kill the 1hp Echo Knight. The strike roll which. It opens up so many alternatives for backstories! You may use a bonus activity to create a melee attack with the opposite end of the weapon. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. Echo Knights can be flavored as ghostly manifestations of the Rogue! With the Bear Totem at level three, youll resist all damage types except psychic damage. Which is too bad because thematically it seems really cool. To really milk this multiclass, a player should focus on high Dexterity and Charisma, even though Artificers shine with Intelligence. Echo Knight shenanigans:Youve to develop or quite only excellent features youve discovered? Spellcasters who need additional mobility with Cunning Action, and want to bolster their skill proficiencies with Expertise, will find a home with the Rogue. I would take three levels of Rogue, six levels of Warlock, then the rest in Rogue. Suppose your DM believes it is logical to nevertheless. Everything comes down to a few details that fly beneath the radar. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. Thoughts? I'd rather those levels to get uncanny dodge and evasion sooner. The Echo Knight 5e is the most recent fighter subclass. The Twilight Cleric level gets you valuable 1st-level Cleric spells, super darkvision, advantage on Initiative checks, and proficiency with martial weapons. Unleash Incarnation You can heighten your echo's fury. The quick teleport grants advantage on a melee attack so the Rogue can use Sneak Attack. Hello, me and my friends are finishing a long campaign in which I've played two characters in different groups(scout rogue and an open hand monk) . Echo Knight has no synergy with Sentinel. During this time, you are deafened and blinded. It will be out of a magical missile or walk through a wall of flame unchanged, for example. When the moment is right, you can unleash your pact weapon and deal massive damage to a surprised enemy. Then get fighter to 6-8. The Riposte maneuver allows for an option to attack during an enemys turn with Sneak Attack damage during a round (in addition to Sneak Attack on your own turn). You can also bolster your defenses in a pinch. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Armorer Multiclass Builds The armorer uses a suit of specialized arcane armor (typically heavy) to deal a lot of elemental damage. Guide to Optimized Multiclassing; Artificer Class Guide; Optimized Race and Lineage Guide . Going to level eleven as a Swarmkeeper allows you to gain flight and enhance your swarms attack enhancements. To clarify, Ancestral Protectors doesn't compel the target to attack you. However, most campaigns end by level ten, so its not often prudent to plan a character with the assumption of reaching level twenty. Fancy Footwork allows you to strike opponents and then move away for a melee kiting style. Also you can teleport 1000 feet and will only cost you 15 feet movement. You can afford to concentrate on low-level Bless while full casters concentrate on other things. This makes you feel like you are a danger to approach and that a whiff will be repaid by a swift and deadly attack. First, Rogues dont need to invest in Dexterity. Suppose you took damage, and it destroyed an echo for Knight 5e. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. The Gloom Stalker is also a natural ambusher like the Assassin. Is it Safe to Eat a Turkey Frozen For 2-3 Years? Your character may also be relieved to receive new or buffed darkvision from the Gloom Stalker. Networking is important! You can use Booming Blade for a damage boost and a movement punishment as you move away freely with Fancy Footwork. Inspired by echoes of their might, they charge into the fray for a biking swarm of strikes and shadows. These subclasses go together in a neat way. We should make the most of those features, and the Glamour Bard has a unique way to do so. You are the one attacking, you can simply choose to attack from your echo's location. Im always pleased to hear when a DM has enabled a player to enjoy something unique. Every level in a secondary class is an opportunity cost to your core class. Turn 2 - you move your echo up to 60ft away from you, swap with it, run 30ft further away, and shoot your enemy. s a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you. Good luck to anyone attempting to resist or break that grapple. The Hexblade patron allows you to use Charisma for attack and damage rolls with your Pact of the Blade weapon, so your task of balancing your stats is simplified. This is a fun way to play a melee-based Rogue. I dont know how I wrote that, haha. Hi Vynern,Im pleased that the article was helpful for you! For example, if you are a Cleric and want to multiclass as a Rogue, youll need a Wisdom score of 13 or higher and a Dexterity score of 13 or higher. I recommend patrons for Fiend, Great Old One, or The Hexblade. Portions of the materials used are property of Wizards of the Coast. The Rogue is a versatile class, though its subclasses are hit and miss; therefore, I didnt imagine many exciting Rogue multiclassing options for Roguish Archetypes like the Mastermind and Inquisitive. But that is just the beginning of what it means not to be a creature. Your attic may be under-insulated how to be sure about this? At level 3, you may heighten your Echos fury. The Swashbuckler excels at one-on-one combat, and the Hunter has the tools to enhance this specialty. It reminds me of that Nicholas Cage movie Next where he can always see a few moments into the future. Your Echo does not alter your reach. Realistically, we tend to argue that a player should only take one to three levels of a secondary class to gain armor and skill proficiencies, with maybe a few top-class features. As I mentioned earlier, Ranger spells are game-changers for Rogues: Pass without Trace, Silence, and Fog Cloud will help Rogues do what they do best. Choosing to multiclass as a core-class Ranger is an easy choice since Rangers dont typically get worthwhile abilities at higher levels. We believe multiclassing is a net benefit to the game, even if it has its flaws. Wizards and Sorcerers are most likely to make this dip into Rogue. Investing in Wisdom will help the Inquisitive Rogue due to its reliance on perception and insight checks. What is spell save DC 5e and how do you calculate? You may use your response to teleport the Echo into space within 5 ft of the targeted creature. The attack must use a finesse or a ranged weapon.. The Champion will give you Action Surge and the ability to land critical hits on 19s. You will regain all expended uses when you finish a, Beginning at the 10th level, you can create your echo throw in front of an assault directed at another creature you can see. You wont need a polearm to cover a larger area with your melee range, allowing you to attack with a finesse weapon to use Sneak Attack as a reaction. Shadow Monks possess interesting themes and useful mechanics for Rogues, particularly with Shadow Step at level six. Todd Roybark Hero Apr 27, 2020 #25 Burnside said: Thanks for reaching out to share your experience. Still, its really just the invisible Mage Hand doing so concurrent to a duplicates movements. See our articles oncrafting magic itemsfor more inspiration. So, the fighter 3 (EK), War Wizard 2 isnt too far behind a level 5 EK offensively, but has a lot of bonuses for the trouble (spell slots, spells, ritual casting, arcane deflection which is fucking money, arcane recovery, and a spell book). As an action, you can see through your echo's eyes and hear through its ears. PAM activates when they input your reach. For cantrips, I recommend at least choosing Booming Blade. The Cloud Rune allows the Mastermind to become a tricky battlefield controller by redirecting an attack to magically strike another creature. Youll also get Pass Without Trace and Silence as useful spells. The Rogue boosts your damage with Sneak Attack and gives you evasive, defensive options. At any time you choose the Attack actions, you can make one extra melee attack against the Echos place. The next section is for subclass-specific Rogue multiclass combinations. Fighter could also be an interesting play if you build it as a Dex-based Echo Knight. Since Rogues only need to make one attack per round, they can cast Booming Blade to deal extra damage in addition to Sneak Attack damage. Among those courses that attract, it does not even cast spells. You may consider these. This is always a cool combination. Our latest build guide, the Ghostlance, is an Echo Knight Fighter / Warlock that uses . You may consider these. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. While a Token of the Departed trinket is on your person, youll have advantage on Constitution and death saving throws; these trinkets empower your Relentless Rage saving throws to keep you among the living. The Pact of the Blade also grants you the ability to summon your weapon, so you can go into a social situation unarmed. It also takes up the same amount of space as you do. and as OP pointed out, someone attacking the echo, if its adjacent, would allow the echo knight to attack. The Multiclassing Proficiencies table is on page 164 of the PHB (or page 54 of Eberron RftLW for Artificers). Likely a frequent question, but because of how Echo knight is composed in 5e, sometimes it confuses us about interactions similar to this. So yea about that Swashbuckler/BattleMaster build: Beginning at 1st level, you know how to strike subtly and exploit a foes distraction. One fun trick is to use Fast Hands to throw oil at an enemy as an improvised weapon, and oil will cause them to take +5 damage from fire damage. On a particular turn, wherever your shadow is currently up, and you and also the Echo is alongside a creature, it is guaranteed youll have the ability to run away from it (the beast) without getting hit. Rogues have no problem using their bonus action nearly every round with Cunning Action. You make this decision for every attack. I love your idea for Soulknife Rogue (14) / Genie Warlock (6) but when would you make the level switches. Your AC and Unleash Incarnation will both rely on CON. Id personally be tempted to go eleven levels of Horizon Walker Ranger so I can blink around the battlefield between attacks. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right . Overall even if this image isnt met or efficient in practice, what multiclass work well with the echo knight and or its needs for constitution? So its possible to go away safely without needing to Disengage. The Stars Druid has a tool to help with those investigative skill checks. It will be out of a magical missile or walk through a wall of flame unchanged, for example. You can wield a finesse weapon while using your Strength. Youll also have Action Surge in a pinch. With the Arcana Cleric, you can learn Green-Flame Blade as a cantrip to trigger the fire damage on the same turn. If you cast Hold Monster, youll critically hit with your melee attack damage, beefing up your Sneak Attack slices. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. The assault happens right until the creature leaves you to achieve. The Phantom Rogue doesnt need to use its bonus action all the time, so it can utilize the Planar Warrior damage. The Gloom Stalker can literally make this character invisible in the dark to creatures with darkvision, meaning you can perform heists with ease on monsters that would normally be deadly encounters. The limit to demanding its just a space you can see within 15 ft of you. Beginning at the 10th level, you can create your echo throw in front of an assault directed at another creature you can see. Vigilant Blessing makes your allies keen on an Initiative roll so they can keep up with you. Rangers also do well when multiclassed with Rogues. Elemental damage Turkey Frozen for 2-3 Years hits on 19s then move away for a melee attack with Bear... 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