If you are not excited to play this game in its current state, then you
Patch Notes. You can download the latest version of Tough Love Arena via GitHub Releases. When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. i want this map for my school chromebook, amazing! Dirty Rice (TLA mod) . Browser Games - Tough Love Arena - The #1 source for video game sprites on the internet! )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). Recent posts by Tough Love Arena. Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. The related fields have been marked "deprecated" in the docs, Gameplay: REJECTION input has been changed from Forward + Special to Back + Light, Buffed Rice: Teleport now has a hitbox while reappearing, How to Play: Updated tutorials for REJECTION and Teleport, Training: Split out drawing the orange Sprite boxes into it's own option, Modding: Fixed bug where meterCost wasn't checked when using "next", Training: You can now access Frame Data from within Training Mode by pressing the 2 key or using the menu, Training: The keyboard shortcut for toggling hitboxes has been moved to 3 and is now listed in the menu, Menu: Frame Data, Modding, and others have been moved into a new sub menu "Advanced Extras" to make the Extras menus less crowded, Desktop: After this update, the online menu will have more details about update progress, Training: Replaced floating Training Mode button with the timer + a fading explanation, Training: Pressing Escape now opens the Training Menu. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. NOTE: Desyncs should occur less often. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. All creations copyright of the creators. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The first three options are the same as before. 2022, Training: Added a new recording option that only starts when you attack, to make testing reversals easier. EBF Collection: - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Double Elimination. Existing mods have been given "projectileLimit: 1" for any attacks that made a projectile to approximate current behavior, Modding: ProjectileConfig.onBlock added. The juggle trajectory on hit has been slightly altered to ensure the safe jump still works, Tutorial: Removed chip damage reference from Palm's strategy tutorial, Gameplay: Added "Punish" label above combo counter when the combo starts by hitting the opponent during recovery frames, Hall of Fame: Added YouTube link for the 6 Month Anniversary Tournament, NOTE: A "Punish Combo" does not confer any bonuses (like Counterhit), it is merely cosmetic, Added two new gameplay mechanics: Blue Life and REJECTION, Blue Life is recoverable life that you receive when blocking most Heavy and Special attacks, Blue Life recovers slowly over time, but will be instantly lost if when hit, REJECTION is a new defensive mechanic that costs 1 bar of LOVE METER and is performed by pressing Forward + Special while blocking, REJECTION pushes your opponent away and quickly recovers 100 Blue Life, if present, Gameplay: Chip damage has been removed from all attacks except Noodle Fist, Rice Swipe, and Beef Lemon, Gameplay: Most moves that used to do Chip instead deal a comparable amount of Blue Life, Nerfed Noodle: Chip damage on Fist reduced 40 > 30, Nerfed Rice: Chip damage on Swipe reduced 40 > 30, Training: Added Normal/Refill/Freeze options for Blue Life, Tutorial: Added information about Blue Life to the Blocking section in Basics, Frame Data: Added Blue Life info for all attacks and added REJECTION, About: Added a Special Thanks for shygybeats, the organizer of the Tough Love Gauntlet tournament series, Hall of Fame: Added the Potato Weekly tournaments, Changelog: The changelog is now downloadable in JSON form (scroll to the bottom), Hall of Fame: Added general description and "last updated", Extras: Added "Hall of Fame" page with tournament results and links to brackets + VODs, Gameplay: Added unpushable pushboxes to BURST. You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! Caber Toss sends further away, meaning most followups will reset to neutral. Menu: Moved player count to bottom left as part of prep for Ranked, Tutorial: Added Multi-Slap to Noodle/Rice Character Guides, Mobile: Tabbing out to a different app/page will now mute the volume until tabbing back in, Lobby: Host message now has a max character limit of 30 to prevent breaking the UI, Lobby: Fixed bug where no music would play in the Lobby screen after finishing a match, Stats: Fixed bug where global stats could appear as decimals, Win Screen: Improved issue with random "dead pixels" that would appear on the win screen, Animation: Screen shake has been reverted, > After mixed feedback from players, we are looking to make it more contextual + add the ability to disable it entirely, Finish cleaning up April Fools code and assets, > This is a standalone version of the Aprils Fools patch, preserved for posterity, > This version does not have Online and will not be updated, Lobby: Added fullscreen, sound toggle, and version display to Lobby view, Lobby: Added free-text message so host can communicate rules, Lobby: Added button to show/hide the ID to help streamers prevent unwanted guests from joining, Mobile: Reverted changes made to touch controls in 0.44.5 until a fix is found for user reported bugs, Online: Fixed bug where the Emote button wasn't showing up during Character Select, Training: Adjusted random block logic to improves randomness during a block string, Balance changes have been made for all six characters, A few Easter Eggs have been thrown in as well. 27. and our This should help reduce the number of loading errors, Character Select: Fixed bug where default round settings weren't correct for Online and Boss fights, Welcome: The initial Welcome screen now lets you click/press to start immediately, Welcome: Added loading animation for the initial game load, Welcome: If there's a loading error on the Welcome screen, it now gives you relevant information, Loading: Added additional logging to help us debug loading errors, Crash Screen: Now when the game crashes, a helpful message is displayed, Character Select: Fixed bug where picking a character and then clicking Random before choosing a flavor crashed the game, Online: Migrated to new matchmaking server, Casual: Fixed bug where multiple games could accidentally run in parallel if you quit right after loading, Character Select: Fixed bug where choosing P2 with a mouse accidentally updated P1, Character Select: Fixed bug where double clicking a favorite character would undo the flavor selection, Gameplay: Fixed bug where doing a RAPID on the same frame your opponent made a sound would repeat the sound throughout the RAPID freeze, Minigame: Generator has been updated so that softlocks should now be impossible, Minigame: Removed RESET instructions since it's no longer necessary, Online: Added minigame to fill the time while waiting for Ranked/Casual matches (mobile support coming soon), Online: Fixed audio bug where the "found match" sound was reliant on the music volume setting, Character Select: Added Random option to Stage select, Modding: Fixed round end animation if/when using negative healthGain drops your health below 0, Character Select: Fixed bug where clicking anywhere on the character during flavor select would continue. If you would like to support us financially and/or get additional cosmetics, please see check us out on Steam. example : DGN | shygybeats (Dank Broccoli #4227) Tough Love Arena. This should not affect existing combos, Buffed Rice: Added new attack Whip Around, a variant of Whip Splash that crosses up. starter(251 dmg): 6a up to 4 times depending on spacing, c, c-rapid 4b can combo without rapid into 6a, b, and 4c at the right range. Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). Ranked/Casual: Increased server timeout 1 > 30 minutes. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Will it be once it becomes a beta branch? "Swat" is the antiair, and "Swipe" is the chip attack, Buffed Rice: Swipe is now performed by pressing Back + Heavy, Buffed Rice: Whip can now cancel into Swipe by pressing Light, Buffed Rice: Whip can now cancel into Swat by pressing Special, Buffed Rice: Whip and Whip Pounce can now cancel into Swipe or Swat by pressing Light or Special, Buffed Rice: Swipe startup reduced 22 > 15, Buffed Rice: Swipe advantage on hit increased 1 > 7, Buffed Rice: Swipe can now be RAPID cancelled, Nerfed Rice: Swat empty cancel has been removed, Buffed Beef/Pork: Throw range has been increased 1.5x, Buffed Beef/Pork: Spike damage increased from 22, 100 > 25, 125, Nerfed Beef/Pork: Palm now launches on hit, making it less rewarding to RAPID, Nerfed Pork: Like normal throws, Caber Toss can now be avoided by walking forward, Buffed Onion/Garlic: Sweep active frames increased 5 > 7, Buffed Onion/Garlic: Sweep recovery reduced 16 > 13, Buffed Onion/Garlic: Sweep lingering hurtbox removed for the last 4 frames, Nerfed Onion/Garlic: Sweep lingering hurtbox has been enlarged to match the animation + make whiff punishing with Beef/Pork Gutpunch easier, Buffed Onion: Hopkick is no longer considered "airborne", allowing it to avoid Swat, Nerfed Onion: Hopkick hurtbox changed to a normal standing hurtbox, meaning it no longer goes over Whip (animation has been shifted lower to reflect this), Nerfed Onion: Hopkick projectile-invuln frames have been reduced, Nerfed Onion: Hopkick hitstun reduced 23 > 21 so that it no longer links into Light (even when meaty), Buffed Garlic: "Dash Again" is a new unique move that's 1 frames shorter than Dash and has a slightly different animation. Please register for the tourney with an alternate name showing your TLA tag! Lastly, unrelated to these parry changes, Sneak has been given a little chip to make it more viable at high level play as an option, and to encourage players to more proactively try to anti-air it. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. Please keep copies of your local mod files, Nerfed Beef: Reduced meter gain on whiffed Flex 200 > 100, Menu: Improved active player count tracking. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". Thanks for the 'Conquor' from my Discord channel for notice of small gangs missing textures and helping me with source info of the gangs to find proper replacement for these minor gangs. It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.hideImpactOnVoid added. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. Reddit may still use certain cookies to ensure the proper functionality of our platform TLA in an existing scenario game!, while keeping the chip setups context without a mouse or keyboard: Swat Slam juggle has slightly... Added new attack Whip Around, a variant of Whip Splash that crosses up to be out before EBF5. Airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward ) Tough Love is... 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