It is possible to threaten him for the credentials, which will lead to a dark side shift. We take control of B-4D4 and recover the corruption files from the Czerka Mainframe. The Czerka offices can be entered from the Residential Module 082 East. Gelrood cheats, so you probably shouldn't play him. but thats what the file says. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. Pretty simple, really. (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) So what happens to B-4D4 after you use him to break into the mainframe? In this instance, it might be worth your while to be able to throw your lightsaber, especially since it always hits. If you open the door, then lure him back into the antechamber, you may wind up knocking half of his life off with just a few frag mines. Otherwise, the flamethrower you find in this room is an excellent killer. If not, you'll need to schlep all the way back to town and get some from the merchant in the spaceport. This is Deck 2, now; not Deck 1. The door is locked, though, so you'll need a high security score (DC 34) or a security spike to get through, or you or you can head to one of the computer terminals and unlock it there; you should have found around 30 spikes on this level and the brig, so don't worry about running out. Guess who gets to repair the explosive droids? In order to complete it, you'll need to pester the computer in the Temple Catacombs for information about the Rakatan's genetic structure; if you do so, and return to Ll'awa with the info, he'll give you a small tip for the trouble. A high constitution also affects your fortitude saving throw, allowing you to more easily fight off the effects of poison and other harmful physical ailments, or avoid them altogether. Free the Jawa prisoners from the Sand People Enclave, and return to Iziz for your reward. Selvan can also be found in one of the locked rooms in the northwestern apartments. Your choices here have no effect on the events to follow; you'll need to break out of the prison whether you freely offer up information, or let your teammates be tortured. Star Wars: Knights of the Old Republic II: The Sith Lords. You'll need to travel through the exterior of an ancient Temple to reach the south beach. Now, you can either answer the questions in a Sith fashion, which will result in Mekel's death and Jorak's hasty exit, or you can refuse to answer or give Light side answers to the questions, which will eventually result in Mekel breaking out of his stasis and freeing all of you, allowing you to attack Jorak. Anyway, head west, being sure to loop back into the smashed window to pick up a nerve amplifier belt, and eventually you'll wind up staring at the kolto control facility. Juhani, Bastila, and Carth will each have new responses to your inquiries at this point, so make sure you rap with each of them before shuttling off to the next planet. Dark Side Solution: Bring the journals back to Igear, who wishes to destroy them, since he fears that his business would be destroyed if everyone left the settlement. Depending on your class, this fight can be quite tough, so keep your medpacs handy--it's probably a good idea to pause every couple of seconds to make sure your health is full. Your. You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. Even if you wind up going in the hole, card advantage becomes much more important as the game goes on, so if you can goad the computer into wasting a card or two to tie a score of yours in the middle of the match, you'll be stronger towards the end game. After the droids are destroyed, talk to the computer again and it will allow you access to the Star Map. 2 to the 7th power is 128.). Join. Have no fear, though, because you can rather easily manipulate the machinery to your own ends. You can also erase any connection B-4D4 has with Czerka. You need to be a member in order to leave a comment. Examine the supply chest, then begin searching the ship for the stowaway. All rights reserved. You intended to end the affair. Evidence of Czerka Corruption In order to deal with the Czerka Corp for good youll need hard evidence of their corruption. Once you kill the Rakghouls guarding his body, you can grab the serum and do with it what you will. The sandcrawler to the south of the Dune Sea has recently been attacked by the Sand People. Oh yeah; they'll pay for this. First enter the Czerka Offices and speak with B-4D4. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. With any luck, your attack bonus will be around +27, making it a simple fifty-fifty chance to hit. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. He'll hint that he has information, but will refuse to divulge anything until you help him retrieve a spy droid from the Sith base. Answer: Nothing. She'll make vague threats about killing Tanis, but the quest won't trigger--yet. They get +30 to their attack rolls, and deal over 25 damage per hit, so youll definitely need to beware sudden drops in health. The latter fact was discovered by Meetra Surik during her forced stay on Citadel Station. First off, from your entrance point, take a right to speak to another survivor of the disaster; he'll say that he's heading out to the sea floor. Basket Up []. For these reasons, it's perhaps best to just rely on your teammates for their computer use and repair talents, and make your player-character either a soldier, if you intend on participating in combat, or a scoundrel, if you wish to utilize truly useful skills, like persuade or security. To increase your chances of obtaining a character's side quest, speak to them after every time you gain a level. Bring the Chieftain's gaffi stick back to the Czerka office for your reward. ------------------------------ If you're in a hurry to get rid of them, you'll need some gizka poison, which you can find at the merchant on the docking pad. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. Once he runs out of Force points, he's an easy mark. Even Sith troopers usually resort to melee combat when they're closed in upon. Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. 1 / 3. The launcher picture should have changed, and mention "version 1.8" in the upper right corner. It fixes fixes quite a few issues, bugs and adds a few new features to the game. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. It might be worth a try if you're having an overly difficult time with this boss. Soldiers, as you might expect, generally possess more brawn than brains and are apt to use firepower to blast themselves out of a tight spot. When you're ready to start looking for the mad-claw, head back out to the Great Walkway and proceed past where the Wookiee guard blocked your way earlier. The Republic Intelligence officer will fill you in on their interrogation techniques--it seems that the Sith spy can only withstand so much questioning before his mind shuts down entirely, but you'll be able to repeatedly interrogate him without much risk of harm. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. Un-equip Zaalbar before you get too close to the guard; he'll be leaving your party, and any equipment he has on him will be inaccessible to you for a while. Shazam, we give you the official KotOR 2 Patch. That saving throw, however, is checked against a DC that consists of the attacker's experience level plus the attacker's strength modifier, so at low levels, you won't stun an opponent more than 1 time out of three at best. There are three different kinds of saving throws: throws for will correspond to a character's ability to resist mental intrusion and mind-affecting attacks; throws for fortitude represent a character's natural resistance to poison and physical harm; and throws for reflex test a character's ability to avoid the brunt of explosive damage by diving out of the way. Explore the Apartments if you wish; you can use Carth to unlock the doors if you don't have points in the security skill. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. All trademarks are property of their respective owners in the US and other countries. You won't have a choice about these three; you'll need to take on all of them in order to reach the next level of this quest. After you knock Bastila's life down low enough, she'll start a conversation with you. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. Once all three waves of Sand People are vanquished, speak to the captain again to learn a bit about the Sand People's bivouac to the south. If you return the box to Motta at the swoop track in Tatooine, he'll give you 2,000 credits for your trouble. (Or if you have manually edited global.jrl to make it compatible with another mod which uses the file, open it up in K-GFF and delete the structs with the tags "drix_meeting", "ship", and "matilda".) Those of you who are familiar with previous BioWare RPGs, such as Neverwinter Nights, will feel right at home with the character creation process, since it strongly resembles the Dungeons and Dragons-style character creation that we all know and love. As soon as you enter the Docking area youll receive a call from Mozo asking assistance. Jedi sentinels are reliant on their personality to resolve conflicts, and to bring together parties in discord so that resolution to their problems can be achieved. Before you dispose of the serum, don't forget about the infected outcasts quest that can be completed in the Under City settlement. Granted, you'll get more skill points when you gain a level, but the skill set that's available to scouts is barely improved over what soldiers are given access to, so this a mediocre benefit at best. This bug is exacerbated if you choose to 'save' levels earlier on: if, for instance, you cease leveling up from the very beginning of the game, your party members will usually lag behind your player-character by almost 30,000 experience. Did someone say puzzle? Use the access card you found to disable the hangar security in the command menu. After you have completed enough of these quests to sufficiently impress Uthar, he'll congratulate you and let you know that you've won. (Which came first, the Kyle or the katarn?) If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. After all of the troopers go down, search the body of the red trooper for a prototype vibroblade, then head through the door to finally meet up with Carth. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. For example, your character starts the game as a level one soldier. The pause button is a critical tool in managing the information that's going to be rushing past you during a battle, so use it! After speaking to Helena, you can pick up a quest that involves finding Bastila's father's body, somewhere in the desert, inside the krayt dragon lair that coincidentally contains Tatooine's Star Map. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. Upon leaving the enclave, you'll run across a Republic officer recruiting a mercenary. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. If you want the loot, but don't want to take the Dark side hit from attacking the Elders, you can initially side with the warriors, complete this quest, then head to the Elders and switch allegiances. After the fight, be sure to search Brejik's body before talking to Bastila; he's got a belt and an armband which are perfect for melee-weapon characters, as well as a set of gloves that give +1 to Dexterity. You'll have to question the men involved in the killing, and then tell Bolook whom you think is lying. Since these fights will usually start with your party surrounded by a few Mandalorians, you will probably want to use Force powers to immobilize or push away some of them; they'll be easier to kill if you can concentrate on them one at a time. If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. Where this becomes important is in the consideration that many of the Jedi Force powers require your character to not be wearing armor. Try to hit to as close to 20 as you can manage, then let the computer waste its cards trying to beat your score. Wookieepedia is a FANDOM Movies Community. Removes first and second ranks of speed, aura, valor, but only the first rank of energy resistance and Force resistance. If you're willing to take a Dark side hit, and have been seriously pumping persuasion, you can knock down the price to 1,000 credits, or even force her to hand over the droid for free. Save. If you are less interested in skills and more interested in combat efficiency, though, you're probably going to want to take both Jolee and Juhani along with you; Juhani is more powerful in combat than Bastila, while Jolee is able to use more Force powers (while not lagging too far behind in lightsaber skills). Repair is similar to the computer use skill in that the difficulty of successfully repairing a damaged machine or droid is not based on the use of a DC check. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! More vitality is obviously important to characters that see a fair amount of battle, but keep in mind that the benefits of a high constitution can be emulated by the toughness feats. To achieve your main objective, head north from here until you find the disassembly room. (And really, how many guardians are going to be using long swords?). Luckily, the Rodian behind the counter is a bit more sympathetic, and will part with a couple of moisture vaporators if you ask him for something specific. You'll run into Sharina outside the hunting lodge on Tatooine. The number before the slash is the amount of damage that is ignored; in this case, the first five points of damage from every fire-based attack would be ignored by the character, so that, if an attack was supposed to deal 10 points of fire damage to your whole party, that character would only take five, while the other characters would take full damage. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. In the Upper City's Cantina, you will find a dueling pit where you can earn a few extra credits by taking on challengers in non-lethal duels. Once you're done questioning them, you can either leave them alone or slaughter them--if you do kill them, you get the experience, plus a Sith energy shield and a very handy set of motion detection goggles that you can give to Mission, or yourself, if you're a scoundrel, to boost awareness, demolition, and security. You don't get any prestige for either of these quests, but you do get experience, without a Force alignment shift. They're both tough, but concentrate your fire on Calo; Davik has a much higher defense (27) than does Calo (19). Scoundrels have a rough time for the first few hours of the game, and, indeed, the strategy and stealth required of a scoundrel probably makes this class the most difficult to play with, especially if you're a Light side character. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. (0/3), Transfer from injector to container. In Kotor 2, you need to build your own lightsaber from three different components and a focusing crystal. Sometimes it's not necessarily a good thing to have a single Jedi wandering into the midst of a group of enemies by themselves, however, so you might want to cancel this feat's use by selecting an active combat feat or Jedi power for that Jedi to use; Force jump won't activate in these circumstances. Ithorians Under Attack! At its most extreme, this effect will save you 50% on your friendly Force powers, but using powers from the other side of the Force will cost you 50% more than they would if you were neutral. Every character in the game has a base defense of 10, to which the aforementioned factors are added to form that character's overall defense. The primary new features of KOTOR2 include: Into this shaky situation steps you, a former Jedi who has given up all attachment to the Force. Surik can either kill him, or cover his escape from the Station to Nar Shaddaa and can be found in one of the flophouses there. At any rate, you'll need to be precise with the questioning if you don't want the prisoner to go into brain-freeze. He got into debt with Davik and is unfortunately (for him) unable to pay it off. You should interrogate the computer for all the information you can get, if only so you have more of the backstory. You can take them out with one shot of your sonic emitter, but, to keep things even, they can kill you in one shot as well. 7) Batono This is a bounty quest that you receive from Lt. Grenn and youll find his location from Chodo Habat, the Ithorian. Make sure the installer points to the proper location of your KOTOR2 installation. Kill him and his gang to complete the quest, and be sure you check his body for a set of Genoharadan mesh armor, one of the best light armors in the game (defense 7, max dexterity bonus +5, stealth +4, dexterity +3). It appears that he was once a protg of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. Originally, the player was supposed to meet B-4D4 and T1-N1 on Nar Shaddaa after leaving Telos. Since your characters cannot die outside of combat, and since there are easy ways to heal your characters, the avoidance of mines shouldn't figure too highly on your list of skill priorities. You can still kill him, of course; he has a mesh underlay on him that can be used to upgrade the Echeni fiber armor. The DC check of a thermal detonator is 15 against a character's reflex save. The death of those people would cause my people to fight. Thus begins the Sunry Murder Trial side quest. In order to damage an opponent in combat, you must first successfully hit them, and the attack number of your characters determines their chances to do so. Gamer Walkthroughs --- Contact Us --- Privacy ---, Knights of the Old Republic 2 Walkthrough, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. . By which we mean to say: there is a crapload of Sith here. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. Surik got the credentials, for which Opo graciously gave. Shell have a couple of quests you need to complete first. Equip him if he's in your party and begin exploring the Sewers. She'll spin a tale of woe, and explain that she needs you to sell a wraid plate that her husband found, since she's unable to do it herself due to the fact that she doesn't have a hunting license. Oh, and did I mention the lightsaber? In a word: disguise. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. Most soldier characters will use skills only rarely, since most skills are related to non-combat activities, so soldiers will generally have to rely on the talents of NPC teammates to make their way past obstacles. When a character specializes in a weapon, he or she adds two damage to the total damage dealt on the blow. If Surik is using B-4D4, he can persuade Opo Chano to give him 25 credits involving being blackmailed by a droid. Every time your Jedi is attacked with a ranged blaster attack, he or she will have a chance to deflect the blaster shot, or even reflect it back at the attacker (which you'll no doubt discover if you ever attempt to use a blaster rifle to take on a Dark Jedi master). You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. Don't worry about the rest of the wicker baskets; they mostly contain grenades, and you won't be able to access them without the Tuskans becoming very upset. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. (This can come in fairly handy towards the *cough* end of the game.) The other mercenaries around the enclave will tell you little, except that the mercenaries that are hired have a bad habit of never being seen again. In a hallway to the north, you'll find the friendly Duros who helped move the bodies of the Sith troops way back when you first arrived on Taris. These guys are quite grenade-happy, unfortunately, so you might want to concentrate on taking down the two near the door before moving on to the Admiral and his Jedi cronies. But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. 'Don't you need to blow off steam every once in a while?' If you speak to the healer in the Under City settlement, she'll let you know about a group of infected Outcast villagers that have been quarantined nearby. Life support packs can be used in place of heal, for instance, assuming you have a decent treat injury score. Dark Side Solution: Take the serum to Zax in the Lower City Cantina and sell it to him for a tidy sum. Don't bother buying anything, though; he charges 15% more than another merchant you'll encounter in the next area. Save versus fortitude: target is slowed instead of stunned for the duration, All nearby enemies are stunned for 12 seconds, Target is stunned for 12 seconds; takes damage equal to character's level, Save versus fortitude: no stun, half damage, A group of targets is stunned for 12 seconds; all targets take damage equal to character's level, A group of targets is stunned for 12 seconds; all targets take 1-6 damage per character's level, Target is dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality, All targets within a ten meter radius are dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality. Your conversation decisions in the mediation will result in one of five outcomes, from a good Light side bonus to a very gruesome Dark side bonus. A guide to After Czerka's call, Kreia and Atton have a conversation about the Force. They won't mind a bit. In order, the answers to each matrix are: The interrogation is a fairly laborious proceeding--if you don't know what you're doing, that is. Agree to take this mission if you are following the Dark Side. B-4D4, meet your R2-D2-esque sidekick, T1-N1. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. At the very least it'll save your computer use expert one spike for every hacking action. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. It has 24 defense, which will make it quite difficult for your characters to actually hit it, and deals quite a bit of damage. Zuulan is on Dantooine, near the Matale estate. 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